![]() Once they have done so the end game is triggered and the path to the last area is opened. The player’s primary goal is to reach these crash sights, which are dotted around the first two areas. COP‘s plot goal differs from the other S.T.A.L.K.E.R. games in that your character does not want to reach the center of the Zone, but is tasked with investigating what happened to a lost fleet of helicopters that mysteriously crashed there. While Clear Sky is set prior to the events of SOC, COP is set after. With COP GSC took much of what made SOC and Clear Sky frustrating away, but also took some of the exciting and the unexpected elements away along with it. ![]() On release critics poured on the praise for the game for being neither buggy nor “clunky’. GSC decided to yet again try something new with COP, making the environments much bigger than before. ![]() COP took the X-Ray engine to its very limits and looked very long in the tooth when compared to PC FPSs Crysis and Farcry 2, which had both been released around the same time as Clear Sky and featured similar open environments. ![]() Stalker: Call Of Pripyat ( COP) was to be the last S.T.A.L.K.E.R. game after GSC ceased development of S.T.A.L.K.E.R. ![]()
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